Dragaryle
Roles Overview
Section titled “Roles Overview”- Play close to boss and other players maximize DPS uptime (ex: during fear)
- Do not overlap red/blue circles
- Assign baiters and tower solver jobs
The Fight
Section titled “The Fight”-
100% - 90%
Opener
- 3 swipes
- Green line
Normal Rotation
- 4 swipes
- Green line
- Clone baiters
- Eye mech
Hitting 90% moves you into next phase
-
90% - 50%
Fear Phase
- 2 Jumps (blocks)
- 1 Jump back to center (dodge roll)
- Red/Blue colors assigned to players, towers spawn
Tower Boss Skill Rotation
- (players solve towers during this phase)
- Tank Rotation
- 2 Swipes → Charge (blockable)
- 2 Swipes → Charge (blockable)
- 2 Swipes → Pounce (blockable)
- 2 Green lines
- Boss jumps back to center (dodge roll)
- 3 Rancorwood circles (dodge/avoid)
- During/at the end of this phase, players solve (Block) towers
- Clone baiting happens if you don’t solve towers quickly enough
Post Towers Rotation
- 4 swipes
- 2 Green lines
- 4 swipes
- 2 Green lines
- Clone baiters
- Eye mech
Hitting 50% moves you into next phase
-
50% - 0%
Shield Break (interrupt at 50%)
Enhanced Rotation (repeats)
- Opener: spawns yellow orbs
- Jump into air → delayed roll dodge
- Fear phase with Lightning puddles targeting players
- Towers phase with Blue and Yellow unlock orbs
- Enhanced Tank Rotation during Towers
- 3 Swipes → Charge
- 3 Swipes → Charge
- 3 Swipes → Pounce
- 3 Swipes → Final Slam (avoid if possible)
- Final slam
- Rancorwood
- Solve Towers by block/dodge rolls
- Purple Shield
Final Rotation
- 4 Swipes
- Jump into air → delayed roll dodge (yellow and blue orbs, lightning puddles)
- 4 Swipes
- Jump into air → delayed roll dodge (yellow and blue orbs, lightning puddles)
- Eye mech into dodge roll (if he jumps back, he does two random blocks back to back)