Vulkan and Zairos
Vulkan (fire) and Zairos (ice) dual boss encounter.
Roles Overview
Section titled “Roles Overview”- Match DPS between parties to hit interrupt thresholds at the same time
- Assign tether pairs before the fight (for Phase 2)
- Most groups only use one Tank during Phase 2
- Stay grouped center during phase 2 most of the time
- Be on the correct side during Shoulder Punches to receive your protection buff
Phase 1
Section titled “Phase 1”Both parties engage their respective boss simultaneously. Match DPS so both parties hit interrupt thresholds at the same time.
-
100%
Normal rotation — solve Fire and Ice mechs as they appear. The pattern is usually 2 auto attacks followed by 2 special attacks. Mechs are mostly “avoid this by stepping aside, or block.”
Ice tank need to be careful not to get frozen.
-
95%
Tether interrupt — match tether pairs across parties.
You can wait outside for bosses to block before going back in to reduce risk of freezing/death.
-
70%
Tether interrupt — match tether pairs across parties.
-
50%
Zairos Shield interrupt — break the shield to continue.
Many groups cleanse stacks after shield breaks and wait for blocks (around 40%)
Some groups also cleanse stacks around 30% to make sure boss healths and mechs line up going towards 20% interrupt.
-
20%
Tether interrupt — Final tether of Phase 1
The non main tank should be careful to watch cooldowns as their boss dies so they can switch to DPS quickly after.
Phase 2 - Vulkan
Section titled “Phase 2 - Vulkan”This assume decent T3/3.5 gear
Tank faces boss North, away from entrance.
DPS and Healers start stacked directly behind the boss.
-
100%
DPS stands in “dead zone” directly behind the boss to avoid gaining stacks, and easily solve Ice Prisons. Only move when necessary for mechs.
Use Guardians, Artifacts, Remedies at start to avoid mechs first 50% mechs.
Normal Rotation
- Ice prisons
- Dodge roll
- Shoulder punches
- Protection buff mech
- Elemental wave
- Meteors (6 furthest players from boss)
- Dodge roll
- Elemental pose dps check
-
0%
The vanguard DPS races to 0 hoping to kill it before Elemental Crystals appear, or to have it low enough that when they appear (Damage Reduction) you can kill the boss before the Elemental Wave wipes everyone (no Damage Reduction briefly).
Legacy Phase 2 Rotation
This only applied when DPS was much lower
Phase 2 - Legacy Rotation (T2)
Section titled “Phase 2 - Legacy Rotation (T2)”Tank faces boss North away from entrance. Parties stand diagonal to each other on fire/ice arena edges.
-
100%
Stacks start accumulating immediately
Boss does autos and special attacks.
-
95%
Elemental orbs spawn, but can mostly be ignored unless DPS is very low.
Opener
Normal Rotation
- Ice prisons
- Dodge roll
- Shoulder punches
- Protection buff mech
- Elemental wave
- Meteors (6 furthest players from boss)
- Dodge roll
- Elemental pose dps check
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Under 50% - Elemental Crystals
Elemental crystals spawn (roughly 3 on one half North/South, 2 on the other)
Use the same elemental tether as the symbol above them when DPSing or you get stunned
Dodge rolls
Tank Rotation
- Auto attacks and specials
- Turning the boss to give elemental tether to team to break crystals
Elemental wave
Normal Rotation
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30% - Elemental Orbs
Kill elemental orbs using tether matching symbol above, or dps race to win
Rotation
- Dodge roll
- Auto attacks
- Special moves